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8 Game Reviews w/ Response

All 59 Reviews

pretty good tester

I would suggest that the character needs friction (couldn't tell you how to do this though) but it reminds me of the old scooby doo cartoons where the character and backdrops weren't connected to one another.. your guy keeps moving when he's in contact with the ground looks like he's sliding.. except you can tell he's not supposed to be cos when you stop he stops

otherwise he's a cool looking guy with nice punch animation

keep it up you have a cool art style and I should think any games you eventually make will be popular around these parts

disturbeduno responds:

Thank you so much

yes I'm fixing that issue and hopefully I can get this thing going

Am I the only person that like maze games?

Or am I just the only person that kept playing to get as far as I could... I want the world to know that just cos you get RR when you fail it's simply your punishment for failing.. you can immediately retry and shut off the music and keep playing.. there is a real game in there and if you like your mazes then it's pretty challenging.

Plus I love 80s cheese so the occasional RR doesn't bother me none

FolgersCoffeeOMG1 responds:

Thankkk you!, these people need to relize its just a joke!

If the levels keep getting faster

... you should allow a faster rate of fire on the shots... enemies were coming 2 0r 3 at a tim but by the time i've shot one bullet at least one eney will have to be missed..

also add some backgrounds and change the shapes to something more detailed (not spaceships... be original)

nice flash though

disturbeduno responds:

I will decrease the shooting time limit.

But I don't want backgrounds to change because the game already sometimes lags [alot of particles]

And I might make unlockables [new characters]

But this project was just my first attempt at AS [the day I created this account was when I started scripting]

Not bad... but I have questions

How is the health calculated? it just seemed to randomly drop a couple every now and again even when I was creaming guys before they got to me...

What is the random multicoloured bar for?

Who is that blue guy at the bottom of the game screen?

by wave 32 I had filled the screen with heavy gunners and slowdown guys and I was whuppin the shixnay allover those sumbitchers and still the health would go down.. then suddenly I had well over 500 cash appear from nowhere and spent it.. looked away for a moment and all of a sudden all my guys were dead and there was some hghetto message I THINK telling me I failed...

This is a really easy fun and satisfying game... but the in game rules don't seem to mean anything as for some reason they keep changing... kind of odd, may be a bug you should check it out.. also the graphics could use some work but they don't take away from excellent gameplay well done.. fix it and I'd score you higher

huw2k8 responds:

the heath is calculated everytime a guy gets to the end .var "health" go's down by 1 once it hits zero your guys should vanish

the multicoloured bar represents the waves each colour is a wave

i was bored so i added the blue guy he's from the gang "the blue army"whitch is seen in hood warz 1 there might be some stuff bout him in exrtas

the reason you got loads of cash i because some men are bosses and are harder to killl hence the extra cash

if the message sed sumthing like damn son they kiked yo ass then it was game over

anyways thanks for the review i suppose its better than just sayin "meh kinda sux ^^ #cough#cough# (svenzoid) ^^

I don't get it...

The Art was... interesting

The Flash was... created well for what you needed?

The story was... unneccesary considering the art

The gameplay.. controlled fine but didn't make sense that I could only use the top row and a bit from the map

somebody responds:

You can press "a" to change the rooms around you, that's what you need to do if you can't go any further.

Good fun, addictive

Strange gun blast appears in the top left though... don't understand how that could have happened so can't offer any advice on it.

Also the jump is too high and too slow, if you get hit mid air there should be a single health deduction and a knockback so that you don't get eaten alive from one jump and one ... pig... balloon ... guy...

Music could do with being less loopy too

still I had fun so you got a 3/5 7/10 from me

Kalisme responds:

Thanks for the Review,
and about the Gun blasts...
I'm not really sure why either.
I think this it happens when I use removeMovieClip()...
Sometimes it skips through the "update blam" loop.
(well... alot actually).
It might be because I'm looping though a new movieclip instead of just using an array.... But I just like the OOP feel of adding to and looping through a movieclip.

Well, if you could point out any overly obvious problems in this piece of code, I'd be very thankful.

function updateBlam():Void {
for (var a in blamHolder) {
blamHolder[a]._alpha -= 10;
blamHolder[a]._height += 10;
blamHolder[a]._width += 10;
blamHolder[a]._rotation += 20;
if (blamHolder[a]._alpha<0) {
blamHolder[a]._alpha = 0;
blamHolder[a].removeMovieClip();
}
}
}

Only one thing missing...

Diz..

Gamez...

Needz...

Teh...

Meddulz!

Nice work man let's see medals or a sequel soon ;P

HybridMind responds:

Heh. Yeah, I'll have to figure out the Newgrounds API. Haven't tackled that one yet. I've figured out the Kongregate API so it can't be that bad right? ;) Thanks for playing and reviewing my game. I hope to come up with a great sequel and hopefully in not too long.

10 so far...

AGH! I've got 7 samples 2 keycardss all tripswitches and a key... I assume i just need to get into the 3rd specimen but I'm totally at a loss... I love how these games work... PM me if you can help, don't spoil it for the others

Psionic3D responds:

Look in the files on the computer ;-)

Age 39, Male

Graphic Artist

Jersey, UK

Joined on 7/2/08

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